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After Genshin Impact, the demands of Final Fantasy 14 are a piece of cake

final fantasy 14 Y genshin impact both are giants. Although the developer Hoyoverse released Genshin Just two years ago, the game grew to include several giant regions and features a regular cycle of new content and events every six weeks. Similarly, Square Enix released Final Fantasy 14 in 2010 (and then again in 2013) and still receive regular updates; since then it has grown to receive four major expansions after the a kingdom reborn relaunch Two online multiplayer games that draw massive audiences, both games demand commitment. The only difference is that final fantasy 14 respect my time in a way Genshin not.

For those who are not familiar, genshin impact sends players on a free to play open world adventure set in an anime-style fantasy world. You can play the game in many different ways, focusing on building strong teams, exploring its many regions, or powering the story, but Genshin it can feel quite stressful to keep up. Story missions with important lore and entire regions can be locked behind limited-time events; even building a team of four characters can be time consuming, as you have to level up the characters, their weapons, their individual abilities, and items called artifacts that influence stats.

Genshin it unravels a seemingly endless list of things to do that is very rewarding if you beat it all, but it also traps the player in a cyclical gameplay loop that focuses more on repetitive tasks than progressing through a single story. Each completed task seems to reveal more necessary tasks. Also, the game rewards you with an in-game currency called Primogems; you can spend this coin on gacha and gamble on new characters. The mechanic incentivizes daily players who stick to the battle pass and tick off all the right tasks to earn Primogems, which can make it feel like you have a financial incentive to play a certain way. In my case, this has led to increased feelings of exhaustion, even a lack of motivation.

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Unlike Genshin, final fantasy 14 it stems from a more linear formula, leading to a feeling that time spent in-game isn’t thrown into an endless black hole. Yes, I have the option to do daily and weekly repetitive tasks, but whether or not I do them is really up to me as a player. I can level up a single job relatively quickly by doing the main quest and unlock later game content. It doesn’t feel like a constant routine where I juggle multiple tasks. After playing GenshinLooking down the barrel of this 300+ hour game strangely doesn’t feel all that daunting.

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Lumine and Paimon in Genshin Impact standing in a crowd of people.  The two look at each other thoughtfully as they talk to each other.

Image: Hoyoverse via Polygon

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before starting final fantasy 14 Seriously this winter, I played about ten hours of the game six months earlier. With final fantasy 14, I was able to take a six month break and return without blinking an eye, because I knew all I had to do was click the buttons and follow the map icon for the main mission. Besides, final fantasy 14 it contains other basic but key quality of life features, such as the ability to skip certain scenes or speed up dialogue in the duller parts of the journey.

Another great way to take a player through a long journey is to seek the help of comrades. The best part of playing final fantasy 14 he has been adventuring with friends and learning under their tutelage. (Genshin has multiplayer features, but limits how and what you do). A longtime friend and player of the game offered to give me a lift on her giant Moogle mount, which basically means someone carried me from one quest point to another. As we went through the tedious initial missions of the game of a kingdom reborn, she taught me about the game world. I learned about her history and what has changed in the world since she played. She told me about a wedding she attended and what the ceremonies in Eorzea entail. She told me gossip about the characters and she told me about the drama in her guild. The conversations while playing the game not only allowed me to connect with my friend, but made Eorzea feel more like a living, breathing world.

This is not to minimize the real-time sink that is playing an MMO. I don `t believe final fantasy 14 it’s for everyone. But I don’t think long-term commitment itself should be what scares a player. That is because final fantasy 14 it shows the merits of having a game where the developers don’t need you to play every day, fully acknowledging that gamers like to take time off. During a question and answer session at Gamescom, final fantasy 14 Producer Naoki Yoshida (known to fans as Yoshi-P) offered advice to a player who asked how to deal with low gaming motivation. Yoshi-P surprised fans with his response by telling the player that he really shouldn’t play that much. According to a Reddit post translating the response, he said:

It’s okay not to play it every day. Since it’s just a game, you can stop trying if you find it hard to keep up. Rather, it will only accumulate unnecessary stress if you limit yourself [to] playing just that game as there are so many other games out there. So go back and play as much as you want when the major patch goes live, then pause it to play other games before you do. [get] burn out and then come back for another major patch. This will really make me happier and in the end I think this is the best solution I can answer to keep your motivation for the game.

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An image of a Final Fantasy 14 character riding an armored pegasus.  The two are standing next to a giant floating blue crystal.

Image: Square Enix via Polygon

For me, this gets to the heart of why final fantasy 14 feels possibly easier to tackle than, say, even going back to the usual routine of Genshin. For a game to be fun, sometimes you just need to take regular and frequent breaks. In GenshinI need to enforce limits in a way that I don’t with final fantasy 14, where taking a break feels natural. This is an element of playing a big game that feels difficult even with single player games. I’ve played RPGs that feel a little hard to come back to after a week’s break, because once you leave, you come back to find you’ve forgotten some of the combat systems or feel too lost in a dungeon.

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Sure, jumping to final fantasy 14 can be a fool From the moment you arrive, you are faced with the daunting prospect of exploring a vast city. You see a map dotted with unknown icons and watch dozens of other players going about their business around you. You have to learn about jobs, mounts, outfits and much more. It can certainly be overwhelming, but I found a game that will allow me to unlock the secrets of its world at my own pace, step by step.

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