Blizzard gives players another chance to try devil IV before his official arrival. The game’s Server Slam will give console and PC players 48 hours to explore the prologue and Act I as the publisher prepares its infrastructure for the highly anticipated release of the dungeon crawler on June 6.
The Server Slam will take place from May 12 at 12 pm to May 14 at 12 pm PDT. It will be open to players on Windows PC, PS5/4, Xbox Series X/S, or Xbox One. The event will support couch co-op, crossplay, and cross-progression, and you can play as all five character classes, including Barbarian, Druid, Sorcerer, Rogue, and Necromancer.
The two-day event will cap character progression at level 20, after which you will no longer receive skill points (but you can still earn new gear). Additionally, if you played during the game’s Early Access or Open Beta periods, your progress will not carry over to Server Slam, nor will it progress from Server Slam transfer to game release.
Blizzard is giving Server Slam participants a challenging boss fight in Ashava, described as “one of the birdiest machinations in Burning Hells.” The monster with “two razor-sharp arm blades, scales stronger than plate armor, and bent on shredding all who interrupt its quest to bathe Sanctuary in poisonous bile” should present a formidable challenge to level 20 players. and minors. However, anyone who takes her down will grab the Mount Cry of Ashava Trophy, which will stack until the final release. In addition, you’ll have another chance to earn trophies from the first two beta weekends, including the Kick-Off Title (reach Kyovashad with a character), the Early Traveler Title, and the Beta Wolf Pack Cosmetic Item (both require reaching the Level 20 on a character).
Blizzard will open pre-downloads for Server Slam two days before the event, on May 10 at 12pm PDT. You can read the full installation instructions here, and if you participated in the previous betas (and didn’t uninstall them), you’ll see an update for Server Slam available for download.
Engadget’s Igor Bonifacic tried it Diablo IV during a December preview and most recent beta builds and remained cautiously optimistic. It revealed impressive attention to story and gameplay detail as the upcoming title slows down while still adhering to the franchise’s familiar roots. However, we’ll have to wait and see if Blizzard can “secure the landing,” given the publisher’s hit-or-miss track record in recent years, and memories of the fiasco that was Diablo III2012 release.