Horizon Forbidden West’s new accessibility features address fear of deep water
it’s a fantastic game. Along with improved gameplay and visuals and an even wilder story, it builds on the vast open world of horizon zero dawn by introducing new environments to explore, including flooded areas and the open ocean.
However, those who (thalassophobia) may not have found it easy to play the game, which requires players to explore underwater as part of the main story. Guerrilla is finally addressing that and other accessibility issues in the latest patch.
The update, which comes along with the add a thalassophobia mode to Forbidden Horizon West. The study that this “aims to alleviate the symptoms of thalassophobia by improving environmental visibility underwater and allowing you to breathe indefinitely, regardless of story progression.”
Other updates include additional color blindness settings and the option to make waypoints and search icons larger. There is now a way to reorient the camera in Focus mode to aim it at the current target, along with an auto camera feature that follows Aloy based on how you move the left stick. In other words, you won’t need to use the right stick to move the camera.
Additionally, there are larger subtitles and the ability to darken the edges of the screen to increase contrast. The update includes one more welcome quality of life feature in the form of automatic pickups. So Aloy can grab items without you having to press or hold a button each time.
Sony has focused more on accessibility in its own games in recent years. the likes of , and They have extensive accessibility options. The company hasn’t perfected accessibility yet: a review of The Last of Us Part I on PC for not offering full control remapping. But, as this update of Forbidden Horizon West More than a year after the game’s debut shows, the company is keen to keep improving the accessibility of its games over time.