Oxenfree II: Lost Signals, the sequel to the supernatural thriller Oxenfree, will launch on Netflix, Nintendo Switch, PlayStation 4, PS5, and Steam on July 12. The game was developed by Night School Studio, a game studio that Netflix acquired in 2021. Night School Studio originally planned to release Oxenfree II: Lost Signals in 2022, but pushed the release date back to 2023.
“Set five years after the events of the first game, which continues to be celebrated for its compelling storytelling, relatable characters, and captivating art style, Oxenfree II: Missed Signals will take players on a gripping narrative adventure featuring a new cast of characters and an original story,” Netflix teased in a press release.
The game follows the story of Riley Poverly, an environmental researcher who returns to her hometown of Camena to investigate the unnaturally occurring radio frequency signals that cause disturbances in electronic equipment.
At launch, Oxenfree II: Missed Signals will feature a localized interface and subtitle support for Arabic, Chinese (Simplified), Chinese (Traditional), Croatian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hebrew, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian Bokmål, Polish, Portuguese – Brazil, Portuguese, Romanian, Spanish, Spanish – Spain, Swedish, Turkish, Ukrainian and Vietnamese.
Night School Studio was the first game studio Netflix acquired. Since then, the streaming giant has acquired several other studios, including Spry Fox, Next Games, and Boss Fight Entertainment. Netflix also opened a new game studio in Southern California and established an in-house game studio based in Helsinki, Finland, led by game development studio Zynga Helsinki co-founder and CEO Marko Lastikka.
Today’s announcement comes as Netflix recently revealed that it has 40 games scheduled for release this year and has 70 in development with its partners. The streaming service also has 16 games currently being developed by its in-house game studios.
Netflix released games in November 2021 and has released 55 titles since then. Netflix’s vice president of external games, Leanne Loombe, told reporters during a briefing last month that the company is primarily focused on mobile devices, but is working on its own cloud streaming technology, as revealed by the Netflix Vice President of Gaming Mike Verdu at TechCrunch Disrupt last October.