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The Ultimate Guide to Pokemon Scarlet and Violet Tera Raids

To enter the end game Tera Assault in Pokemon Scarlet Y Violet, there are quite a few things you need to know beyond “just bring a strong Pokémon”. Five and six star raids can be difficult, especially if you don’t have the right matchup.

If you want to catch Pokemon with perfect IVs, farm Herba Mystica, or collect rare items like bottle caps, you’ll need to take part in high-level Tera Raids, but how do you do it? Time is the most valuable resource in Tera Raids and every time an allied Pokemon faints, the timer is reduced significantly. You will need strong Pokémon to successfully clear these raids.

Below we talk about how to build Pokemon for Tera Raids and how to quickly farm Herba Mystica using raids, as well as outline some of the most popular meta builds.


Building Pokemon for Tera Raids

While the lower level raids are pretty easy to take out with whatever Pokemon you have on hand, the higher level ones can be quite difficult. That being said, you should consider Hyper Training your IVs, EV training, and setting your Pokemon’s nature to one that suits its stats. You may also want to avoid using Pokemon that have lower defensive stats, as you don’t want to waste time fainting.

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Your Pokemon must also be of an appropriate level depending on the raid. The Pokémon levels in Tera Raids are as follows:

  • A star: level 12
  • Two stars: level 20
  • Three stars: level 35
  • Four stars: level 45
  • Five stars: level 75
  • Six stars: level 90
  • seven stars: level 100
    (Note that seven-star raids are event-limited and do not spawn under normal circumstances.)
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Although the Pokémon that you fight it will be high level, the pokemon you choose capture it will join your team at a lower level (meaning six-star raid Pokémon will be level 75), so don’t expect to bring home level 90 Pokémon just by completing a six-star raid.

You won’t even have access to six and seven star raids until you win the Academy Ace Tournament and do a handful of higher level raids.

That being said, you should bring Pokemon that are at or above the same level as the Pokemon you are fighting. No one wants your level 25 Pikachu in a six star raid. Forgiveness.


Use type pairings to your advantage

You have to pay attention to type advantages in high level raids (five, six and seven star raids). This is not a recommendation. It’s an essential tactic you’ll need to use to win. Even if you use high level Pokemon that excel in the meta, they will only end up fainting if they are weak against the opponent’s moves, costing you time.

You must have a Pokemon that deals regular or super effective damage to the Tera-type of the raid Pokemon.which you can identify by the symbol in the upper right corner of the raid screen. Your chosen Pokemon should also take reduced or regular damage from the raid Pokemon.

Having said that, you should also pay attention to the regular spelling of that pokemon. If you’re up against a Tera Charizard-type dragon, it can still know the fire and flight type moves. While you may be tempted to use your very strong Froslass to counter the Dragon-type with Ice-type moves, Charizard will use a Fire-type move against your Pokemon to finish it off.

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For additional assistance, Serebii.net has a full list of attack targets and what moves they may have.

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Be smart with your selections. The main reason you run out of time and lose in a raid is because your Pokemon (or your teammates’ Pokemon) get nerfed too many times.


Growing Herba Mystica from Tera Raids

Five and six star raid objectives on a map of Paldea.  Gengar, Glalie, Drifblim and others are less than five stars and Vaporeon, Blissey and others are less than six stars.

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Graphic: Julia Lee/Polygon | Source Images: Game Freak/The Pokémon Company, Nintendo

if you want to cultivate mystic herb of Tera Raids for the purpose of brilliant hunting, you need to be on the lookout for several specific raids. Herba Mystica only drops in five and six star raidsand certain Pokémon drop certain varieties of Herba Mystica.

Not all Pokemon in five-star raids will drop Herba Mystica, but if they do, they will drop it with around a 10% chance for Herba, according to Serebii.net. Every six star raid Pokemon has a chance to drop Herba Mystica at around 13% per Herba.

Notably, the Pokemon below have a chance to drop all types of Herba Mystica, which means you can get up to five Herba Mystica in one run if you’re lucky.

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In five star raidsSearch Gengar, Blissey, glalie, driftblim, loveguss, electrical, palafin, cetitanY Dose.

In six star raidsSearch Vaporeon, Blissey, loveguss, cetitan, DoseY farigiraf.


High level Ditto raids

If you’re hosting a Ditto Raid, select a weak Pokémon, as Ditto will transform into the host’s Pokémon. Magikarp is a popular choice, but can reasonably be anything weak. This will allow you to clear the raid easily, and in the end, you’ll catch a Ditto with some perfect IVs, which is great for spawning.


Pokemon meta picks

Iron Hands, Azumarill and Chansey on a map of Paldea with their respective hold objects

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Graphic: Julia Lee/Polygon | Source Images: Game Freak/The Pokémon Company, Nintendo

Realistically, if the type pairing is good and your Pokemon is well trained, you can use most Pokemon successfully even in high level Tera Raids. However, some players have liked specific builds to help them really destroy raid targets.

Here are some popular picks we’ve also tested and used:

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Belly Drum Iron Hands Band Building

Iron Hands, which is captured in Area Zero as a pokemon purple exclusive, it is a powerful electric and fighting type that you will see often in online raids. It can only a few six star raids if built correctly. Configure it with the following:

  • Nature: Sign
  • Ability: quark unit
  • tera type: fight or electric
  • electric vehicles: 4 HP/252 Attack/252 Special Defense
    (You can also put 252 Defense instead, or you can split the EVs between the two defensive stats.)
  • IV: Maxed HP, attack, defense, special defense and speed
  • held item: Boxing glove or Energy Booster
  • Movement set: Belly Drum (learned at level 84), Thunder Punch (learned at level 21), Electric Terrain (remembered move), Drain Punch (TM68)

Using this strategy, he uses Belly Drum on his first turn, which will cut his HP in half. He then spams Drain Punch to get HP back. Drain Punch deals a ton of damage (especially with the Punching Glove item) and can restore Iron Hands to full health. If the target Pokemon is weak against Electric-type moves, you can use Thunder Punch instead, but you should still use Drain Punch to make sure Iron Hands doesn’t faint.

If you have a lot of other Iron Hands in your raid (something that will often happen if you play online), then you can use Electric Terrain to further boost their stats, thanks to Iron Hands’ Quark Drive ability. You only need to do this if you and your fellow Iron Hands do not have the Booster Energy item.

Don’t bring Iron Hands against psychic, fairy, or ground type opponents.

Huge Azumarill Raid Build Power

This is another fan favorite that you will see in tons of online raid battles. Set it up with the following to make a water and fairy type scary destroyer:

  • Nature: Sign
  • Ability: Great power
  • tera type: fairy or water
  • electric vehicles: 252 HP/252 Attack/4 Defense
  • IV: Maxed HP, attack, defense, special defense and speed
  • held item: shell bell
  • Movement set: Belly Drum (reflected egg move), Play Rough (learned at level 25), Liquidation (TM110), Helping Hand (learned at level 1)

To teach Azumarill Belly Drum, you need it to hold a Mirror Herb item (purchased from Delibird Presents) and remove one of its moves, giving it an open move slot. Then put it on a picnic alongside a Hariyama with Belly Drum. After waiting a minute, the Azumarill will learn Belly Drum.

This strategy is like the Iron Hands strategy: use Belly Drum and then use Liquidation or Play Rough to take out the target Pokémon. Unlike Iron Hands, Azumarill doesn’t have an HP drain move, so you’ll need to rely on HP recovery claps or your Shell Bell holding item to heal it up.

Please note that as of this writing, something about this Azumarill build is buggy. When using Play Rough, it may seem like a lot of damage is done, but the target Pokémon will “recover” some of its lost HP. While we’re not quite sure what’s going on, the amount of damage is still huge despite this bug, so don’t be alarmed if it seems like you OHKOed the target, but it then recovers 25% of its HP. The Pokémon Company has acknowledged this bug and says it will be fixed in a future update.

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Don’t bring Azumarill against Poison, Grass, or Electric type Pokemon.

Eviolite Chansey Raid Build

This is one of my personal favorites to use when you already have a party full of Iron Hands and Azumarill. You can run support with Chansey by configuring it with the following:

  • Nature: Bold
  • Ability: Healer (hidden ability)
  • tera type: It doesn’t matter
  • electric vehicles: 252 HP/252 Defense/4 Special Defense
  • IV: Maxed HP, Defense, Special Defense and Speed
  • held item: eviolite
  • Movement set: Helping Hand (learned at level 32), Life Dew (learned at level 12), Heal Pulse (learned at level 28), Soft Boiled (learned at level 44)

You can also replace Soft-Boiled with Thunder Wave (TM84) to help contain raid Pokémon, but be sure to avoid using it against Normal-type targets that may know the move Façade. (Facade does more damage if the user is paralyzed, poisoned, or burned.) If you’re worried about a raiding Pokemon using Taunt, you can give your Chansey a simple offensive move like Echoed Voice.

The strategy here is really simple: just keep your teammates alive. Spam Life Dew repeatedly and use Heal Pulse if a specific teammate is running low on HP. If everyone is healthy, you can use the Helping Hand to power up a strong Pokemon.

A Chansey holding an Eviolite, when properly trained, is bulkier than a Blissey, which is why you choose this build.

This strategy works pretty well against all Pokemon (even fighting-types), but it won’t work in battles with NPC partners.

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