Fans of the long-dormant Armored Core series can look forward to the return of the franchise in no time, as FromSoftware announced today that Armored Core VI: Fires of Rubicon releases on August 25. Additionally, there is a new trailer and new story and gameplay details that shed more light on the upcoming mecha-based title.
Announced at The Game Awards 2022, Armored Core VI: Fires of Rubicon it is the first mainline game in the franchise in over a decade. Fresh off the success of the acclaimed Elden Ring, FromSoftware had previously said that the new entry is a reboot that will take advantage of the developer’s expanded resources to make the Armored Core game it always “wanted to make” while honoring the 26-year-old. roots of the franchise, according to president Hidetaka Miyazaki. “What we intend to create with AC6,” said game director Masaru Yamamura. xbox cable“It’s a new mech action game as a product of what FromSoftware can produce today.”
Armored Core VIThe story of is set on the planet Rubicon, where a precious but dangerous resource called Coral is discovered. Having previously been turned to ashes by a massive disaster (thanks to Coral), Rubicon is a world of “hollowed-out industrial ruins” barely hidden beneath a “glowing corporate layer of planet-enclosing state-of-the-art mining constructions.” .” Whether or not the game flies, that’s a fun premise with plenty of opportunities for awesome set pieces (which you can check out in the trailer) and real-world metaphors with modern relevance.
“It is an intricate and multi-layered world, filled with mega-structures and huge underground facilities built by its ancient inhabitants. These structures cover a planetary surface ravaged by extreme cold and pollution after the great disaster, and the player will explore these various environments as they progress,” explained game director Masaru Yamamura. playstation blog.
New gameplay features include the new Assault Boost, a button-activated ability that lets you instantly switch between long-range and melee shots. “Assault Boost is an offensive action that helps close the gap between enemies and allows you to quickly go from long range to close range,” Yamamura said. “Let’s say you activate Assault Boost to get in close while using machine gun fire and a missile salvo to stagger the enemy, then use your pulse blade to score a direct melee hit once you’re close.”
The developer says it’s building on and refining the franchise’s familiar customization. “The main thing we focused on in AC6 was making sure that this customization element isn’t just about the parameters going up and down and numeric values; we want to reflect these changes to customization in the way the game feels and the action as much as possible,” said Yamamura. “For example, you obviously have the AC head, core, arm and leg parts. The leg parts in particular control the movement of the mechanism and will therefore change the basic behavior of the AC depending on what type they are. Like the tank legs, they will be able to perform drift turns. Weapons will differ in terms of how they fire, how much recoil they have, and how the projectiles behave. We have been aware of how all of this affects the feel of the game and the individuality of the different builds.”
Armored Core VI: Fires of Rubicon launches on August 25, and you can preorder it now (in a $60 standard edition or a $70 deluxe edition) for PlayStation 5/4, Xbox Series X/S, Xbox One, and PC.